Some more fun with Blender. Introducing… My Little Pwnies. enjoy.
original pony models are here (no longer available, but i have copies if you want lemme know).
It’s snowballing into a truly stunning software package. So, there’s no better time than now to teach you how to use it!
In about two weeks I’ll be offering an Intro Blender interface, rendering, compositing, and video motion tracking class right here at Hive76. I’m looking at a 2-day class January 28th-29th, probably 4 hours each day. The beauty is you don’t need to have any 3D modeling skills… there are a TON of LEGALLY FREE and INSANELY DETAILED 3D models widely available. Pick your favorite model and I’ll help you work with it over 2-days to get you positioning, rendering, texturing, and lighting. Hopefully on day 2 we’ll have enough time to try some basic animations inserted over video recorded from meatspace.
Any questions, come to our weekly Wednesday night open house and see what we’re talking about.
Join us on TUESDAY, December 20th, 7 pm – Midnight
Meet-and-Make, Hive76 and NextFab Studio Members
@ http://NextFabStudio.com/ @ 3711 Market Street
This “Maker Collider” event will be a great opportunity to make awesome stuff.
We had proposed these projects:
All details are here on the Wiki
After reviewing the projects here and those proposed by NextFab members it sounds like we will be doing some form of the Chess boards, the snowflakes, some robotics, and a bunch of laser-engraving. But what if you don’t like those? Come by anyway and you can rally troops for helping you on your own project(s).
NextFab Studio will have these staff members on hand throughout the event:
Chrinstine : Textile and Industrial Design ( fabric knowledge, product design,cad, sewing )
Ian : Electronics (pcb design/fabrication, coding, wiring, soldering, etc.)
Seth : Mechanical Engineer (handtools, cad, product design)
Brandon : Multi-Media Designer ( 3d printing, graphic design, product design, cinematography, cad)
Anything you want to do, you can do. AWESOME.
Oh, and there will be food too. Be there at 7 pm!!
We are excited to announce a very hacking winter-time Hive76 open-house hosted by NextFabStudio:
Hive76 Open House
December 20th, 7pm – Midnight
@ http://NextFabStudio.com/ @ 3711 Market Street
This Hack-tacular event will be at NextFabStudio and will get us free access for the night to some of their most awesome tools, such as: CNC plasma, CNC embroidery, e-textiles, electronics, 3D printers, shop bots… Check out all their equipment.
There will be food too.
Now we need to brainstorm project ideas, let’s start things off in this email thread. Please reply-all so the proper NextFab people (cc’ed above) can tell us if this is possible and, if so, the logistics for how to make it happen.
I’m proposing the first project (we can have many of them!!)…
A double-set of Hive76 chess pieces and boards. This will make use of their lasercutters, embroidery equipment, and possibly the electronics and 3D printers too. I really want a double-set (4 different colors) so we can play Bughouse Chess (You will love this game)
If we get really creative maybe some magnetics and electronics could be enabled as well.
Let’s get hacking!
Well as we all know I’m completely infatuated with Blender, the open-source awesome-o 3D modeler, renderer, animator, and general all-around nice program. I’ve been making tons of high-res schematic diagrams for work related stuff, but it’s been so much fun that I’ve been exploring the intensely excellent Blender 3D interwebs community of fantastic artists and professional nerds.
So when I saw this tutorial video and instructional on an Energy Drink Ad by Andrew Price at Blender Guru, of course I immediately saw an opportunity for our favorite friendly local Maker Space to star in it’s own desktop background.
Adjusting the available .blend file and related stuff took a couple of hours, adjusting the rendering took a couple hours, and the final rendering took over an hour (2.4GHz Intel Core 2 Duo, not the fastest kid on the block anymore).
As you may know, the original Blender rendering engine is being deprecated, in favor of the new hyper amaziness that is the Cycles Rendering Engine. But before we leave behind the Blender Internal renderer for good, it’s nice to have one last Hurrah.
If you want to make your own version, here’s a package of all the source files (56.4 MB), they retain Andrew Price’s Creative Commons Non-Commercial Non-Ported Attribution License and I apply the same to my files that are in there. Rendered with Blender 2.60.0 build 41438.
After speaking to a few folks that expressed an interest in the MMMM workshop, it became apparent (a) most folks were newbs who want to learn the basics and (b) everyone wants to control motors. Excellent! We’ll do that.
Although motor control is potentially a vast and complex topic, with highly specialized branches, the basics are fairly easy to learn — and they’ll take you pretty far. So … we’ll be prepared to present the following items:
We’ll also try to discuss some organizational items — like the logistics of future workshops and the use of the MMMM GitHub, so that we can build up assets collectively, share them with the world and manage changes and contributions in a free-and-easy-but-organized way.
If you are coming , please bring:
That’s about it — see you all Monday. To whet your appetite, there is some prototype code below for reading a quadrature encoded position detector (not really elegant enough for a final effort, but it’s a start). We’ll have you writing stuff like this in no-time.
It’s not all about circuits and microcontrollers and chemistry at Hive76; we love art and we love making art in an incredibly dynamic environment that has become a second home for many of us. With the hustle and bustle of an active workshop, not a lot of people notice the artwork scattered around our humble space. Some is from our members, some is from artists in our building, and all of it is a delightful expression of the duality of art and engineering that makes us what we are: hackers.
Update: Online ticket sales are closed. A limited number of tickets will be available tonight to PAFA members and those who want to sign up for membership.
The other day, Sean mentioned that we’re helping with the Pennsylvania Academy of the Fine Arts’ After Dark event this Thursday 3/31, called “Grossed Out”. Here’s another teaser.
PAFA has been opening up their beautiful, cavernous spaces on North Broad Street so people can get down with music, drinks and hands-on diy projects, all surrounded by super classy art. This Thursday’s event, Grossed Out, celebrates the famed “Gross Clinic” and PAFA’s new exhibit Anatomy/Academy. The exhibit examines “how Philadelphia’s dynamic art and science communities… fostered knowledge of the human body… transformed the attitudes of the public towards mental and physical health, and challenged conceptions about beauty.” Music and body-bending entertainment are courtesy of the Olde City Sideshow. Yes, glass eaters at the Academy!
There’s some outstanding new open-source add-ons for Blender, one of our favorite open-source 3D rendering/simulation/animation programs.
The first, LuxRender is a physically based Light Modeler. It’s currently limited to CPU-rendering only, but it creates enormously realistic lighting scenarios based on physical equations that describe the behavior of light. An amazing new feature here is that it stores the contribution of each light to each pixel during rendering, so you can modify the rendered image photorealistically and non-destructively without having to re-render the entire scene again.
The second, SmallLuxGPU is even more experimental but it is able to harness the full power of your GPU for unparalleled rendering speed of highly photorealistic visual scenes. Even better, with SLG you can interact with your scene in realtime to get just the view you want.
And here’s some examples of renders we’ve done in the past few days. Keep in mind, these are entirely synthetic images. Jump over to flickr to see at higher resolution.