Monday – MMMM  Microcontroller Madness

Tuesday – DIY Music Night

Wednesday – Open House

Thursday – Game Night Featuring Tetris Arm Wrestling Tournament

Friday – PTW Gala demonstration (offsite)

Events at Hive76 Monday through Thursday start at 7pm and 

ARE OPEN TO THE PUBLIC.

Friday Gala Ticketing information available here.

 

There has been some interest from members for our lovely Sells Mendel 3D printer Bronzebot. We also have a brand new (from the garbage) large format Designjet printer.

So we are running a quick workshop to show members and others how to use these new tools. Stop by if you are curious. It will be like a mini open house.

Training workshop
Sunday, 3/25, 2pm
at Hive76

RSVP with a comment if you’re coming. See you there!

 

This Saturday we’ll have Matthew Wettergreen here from Rice University to learn together how to build a MendelMax 3D RepRap printer.

MendelMax is the new rapid-to-assemble Mendel variant based on an extruded aluminum frame. Very rigid, very nice looking. Stop on by to check it out!

11 am – 8 pm
Saturday March 3rd @ Hive76

 

Hive76′s Art Hackathon

March 10th and 11th, 3pm to 7pm

For the second weekend in March, Hive76 is hosting a day of smashing, cutting, gluing, taping, painting, and general making and frivolity. We’re calling it “Art Hackathon”. Inspired by the Bravo TV Series Work of Art, and following closely in the footsteps of Art Hack Day, the event will focus on the rapid creation of meaningful works of art out of a provided supply of recycled materials.

Hive76 will provide massive piles of cardboard, tubs of glue, masking tape, tubs of spackle, box cutter blades, and a few cans of various colors of spray paint, to let every participating individual or team create a work of their choosing. The works will be based on a single theme, to be announced at the beginning of the event.

The event is split across two, four-hour days. While participants are free to use the time as they wish, the time is designed to provide time for planning on and a moderate amount of building on the first day, with some drying and curing time overnight before finishing up the next day.

A fee of $25 per person will be charged at the door, to cover the cost of materials and food that will be provided during the event for both days. Please RSVP for the event before March 6th by emailing smcbeth@hive76.org.

 

What is art? To me it has always meant indirect communication–the implied conveyance of ideas through conventions of shared culture. Anything is fair game for a medium, and anything can be a potential message; thus art is infinite in both dimensions.
(more…)

 

Back-lit view of paper and foil micro-controller board

After visiting The Hacktory’s “Soft Circuit” event, PJ and I were inspired to take a stab at making some micro-controller circuits using alternative, “high/low tech” approaches.  PJ made an MCU circuit using conductive paint (has potential, but needs some tweaks).  I opted to try a circuit board using metal leaf.  That happened to work on the first shot — although careful scrutiny of the picture on the left suggests there was some luck involved (there are holes in the circuit that come dangerously close to wrecking it). (more…)

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Christopher Wilmer from Northwestern University just got published in a leading chemistry journal, Nature Chemistry. Congrats Christopher! To convey his scientific findings to a broader audience, he designed this artwork that made it on the cover of the journal. Open source science and art FTW…

Check it out!
http://www.blendernation.com/2012/01/27/blender-used-to-make-cover-art-for-nature-chemistry/

And here’s the Nature Chemistry paper.

Cover art Summary:
Randall Snurr and co-workers describe a computational approach for simulating every possible metal-organic framework (MOF) that can be built from a given set of building blocks (metal clusters and organic ligands) — represented conceptually on the cover using Tinkertoys. Some of the properties of MOFs can also be simulated to uncover structure–property relationships or materials suitable for specific applications. The MOF shown on the cover was identified for its methane storage capacity — a property that was subsequently confirmed experimentally.

Paper Abstract:
Metal–organic frameworks (MOFs) are porous materials constructed from modular molecular building blocks, typically metal clusters and organic linkers. These can, in principle, be assembled to form an almost unlimited number of MOFs, yet materials reported to date represent only a tiny fraction of the possible combinations. Here, we demonstrate a computational approach to generate all conceivable MOFs from a given chemical library of building blocks (based on the structures of known MOFs) and rapidly screen them to find the best candidates for a specific application. From a library of 102 building blocks we generated 137,953 hypothetical MOFs and for each one calculated the pore-size distribution, surface area and methane-storage capacity. We identified over 300 MOFs with a predicted methane-storage capacity better than that of any known material, and this approach also revealed structure–property relationships. Methyl-functionalized MOFs were frequently top performers, so we selected one such promising MOF and experimentally confirmed its predicted capacity.

 

The MAKE blog recently posted a notice of an event being held this weekend–Art Hack Day–that I find very intriguing. I’ve been bandying about an similar idea, in part inspired by the Bravo Channel’s reality TV series Work of Art. The show has the typical “Top XYZ” format of elimination challenges. What strikes me about the show is that their work space looks very much like a hackerspace, and once the artists settle in to the work format, they start producing some extremely intriguing pieces.

In a lot of ways, the artist’s studio and hackerspaces are very similar; indeed, we here at Hive76 have made a former artist’s studio as our fire-retardant-home-away-from-home here at 915 Studios. So with that in mind, we are putting together a similar event to the Art Hack Day. We would like to make it an open build session with recycled materials. Stay tuned for the full details in an upcoming blog post (honestly, I will write it, really, I will).

 

Rendered My Little Pwnies in Blender.

Last Call for tickets to this class this weekend.

January 28th, 1-6 pm @ Hive76

If you’ve been waiting to get your ticket, now’s the time to do it!

Download or create a 3D model of your choice and the free and open source Blender (v2.61 or later, http://www.blender.org/) and I’ll take you through the process of texturing, lighting, rendering, compositing, and post-processing to make a photo-realistic 3D render.

You’ll learn the ins and outs of the interface in Blender, a professional strength, free and open source program for 3D rendering, animation, modeling, texturing, compositing, and post processing.

For all the details, click here to see the previous post…

 

January 28th, 1-6 pm @ Hive76

Download or create a 3D model of your choice and the free and open source Blender (v2.61 or later, http://www.blender.org/) and I’ll take you through the process of texturing, lighting, rendering, compositing, and post-processing to make a photo-realistic 3D render.

You’ll learn the ins and outs of the interface in Blender, a professional strength, free and open source program for 3D rendering, animation, modeling, texturing, compositing, and post processing.

The class will be broken up into 3 parts:
Part I: I’ll start from the very basics of learning the interface
Part 2: We’ll all go through texturing and lighting a basic scene together
Part 3: Each person will move on to importing, texturing, lighting, rendering, and compositing their own model of choice for the remainder of the class.

Class is limited to 10 people to help ensure you get enough attention.

Prereqs
Hardware: You must bring a computer with Blender v2.61 installed and a 3-button mouse. Any computer that can take Blender v2.61 will work (OS X, Linux, Windows are all fine!), but newer ones will render faster giving you better feedback as you work.
Human: No previous knowledge of Blender is necessary.

Here are a couple links to see some of what you can do in Blender:
rendering:
Soda Cans
Batmobile
OMG Pwnies

Eventually you’ll probably want to do animations and motion tracking (NOT COVERED IN THIS INTRO CLASS):
Motion Tracking on Youtube

Some places to grab legally free 3D models for the class. Smaller file sizes will ensure you will be able to manipulate the interface with zero glitches.
http://grabcad.com/
http://www.blendswap.com/
http://thingiverse.com/
Blender.org